A track inspired by Strangehouse's art. I wanted a battle theme that encompased both the horror of the depicted monster, and the hype of a fun fast paced boss rush.
A re-score of a scene from the One Piece live action adaptation. I was able to record some live strings for this, which means I needed to prepare parts to hand out. Those parts can be found to the right.
A commision for an interactive learning game created to be an intro to reading binary. A link to the game can be found here.
An experiment with mixing post punk instrumentation and production with some of the rhythms and harmony of latin jazz, along with some chiptune sprinkled in.
A rescore of an old Sony commercial, and one of my first media scoring projects from back in school, retouched to match my current skill level.
A re-score of a TV show intro, going for a mix of unese, mystery, and U.S. patriotism.
A track for the game Biota, a game jam project from the P1 game jam discord. The game was never fully finished, but it was intended to be a exploratory game about cleaning the ocean floor, and searching an ancient flooded dungeon like temple. This was to be the temple theme. Being intended to implement in a game, the track was made to loop perfectly (aside from the slight stutter of SoundCloud's looping feature).
An arrangement of Emma Harner's "When You mean It". As a big fan of her work I wanted to take it and break it apart, see what made it work, and see if i could piece it back together as a tune for piano and bass while still keeping the core of what makes the original so captivating to me.